Destiny is a fantasy roleplaying game engine combining traditional with narrative concepts. It’s easy to learn, subtle in its mechanics and easy for game masters to adopt. Features are:

  • D66. You probably own this one already. It consists of two six-sided dice, one dark and one light, having a range of 36 results between 11 and 66. The sum of the dice is the success value giving a hint about how well an action succeeds. There are also different kinds of rolling the D66 (reading higher or lower die as ten position) which makes it a very simple, but meaningful instrument.
  • Scene regeneration. Destiny adventures are structered into scenes, at the end of which characters may regenerate their Constitution and Destiny-points (needed to fuel their special talents). By structuring the scenes the game master can easily and subtly tweak the danger of his or her adventure. No more need to roll in Goblins in order to put a strain on the characters’ overall constitution.
  • Talents. In Destiny there are no archetypes. Special abilities are being developed as the characters learn Talents. Each character, not only mages, may acquire and develop such talents, being able to choose from 128 shortly and concisely defined effects.
  • Collaborative mechanics. Make the most of your character’s talents by combining them with your companion’s abilities! Destiny puts emphasis on collaborative gameplay, e.g. when Obstruction Points have different effects on your opponent depending on who the players decide strikes next.

The Destiny Rulebook is currently being written and will be featured in 2012 in German. Check out Destiny Beginner and Destiny Dungeon which will be released in English very soon!